batch.begin(); batch.draw(tomTexture, tomPosition.x, tomPosition.y); batch.end();
Create a new libGDX project using the official setup tool. Choose "Desktop & Android" as the target platforms. private Texture tomTexture
public class TalkingTomGame extends ApplicationAdapter { private SpriteBatch batch; private Texture tomTexture; private Vector2 tomPosition; private Sound tomTalkingSound; private Sound tomMeowingSound; private boolean isTalking = false; private Vector2 tomPosition
Run the game on a device with a resolution of 240x320 pixels (you can use an emulator or a physical device). Tap on the cat to make it talk! private Sound tomTalkingSound
@Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);