Only Games Github Today
private Rigidbody rb;
rb.AddForce(movement * speed);
Epic Quest
if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); } } only games github
void Update() { float moveX = Input.GetAxis("Horizontal"); float moveZ = Input.GetAxis("Vertical"); private Rigidbody rb; rb
void Start() { rb = GetComponent<Rigidbody>(); } private Rigidbody rb
Vector3 movement = new Vector3(moveX, 0.0f, moveZ);