// Function to attack targets attackTargets() { for each target in targets { if target is still alive { performAttackAction(target) } else { remove target from targets } } } Kill Aura CHAOS Script

// Define the aura's range auraRange = 10 // Function to attack targets attackTargets() { for

// Example chaos element: Randomly decide whether to attack or retreat if randomNumberBetween(0, 100) < 30 { // Perform a special chaotic action performRandomAction() } Kill Aura CHAOS Script

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Kill Aura CHAOS Script

Kill | Aura Chaos Script

// Function to attack targets attackTargets() { for each target in targets { if target is still alive { performAttackAction(target) } else { remove target from targets } } }

// Define the aura's range auraRange = 10

// Example chaos element: Randomly decide whether to attack or retreat if randomNumberBetween(0, 100) < 30 { // Perform a special chaotic action performRandomAction() }