Fe Server Lagger Script Op Roblox Scripts Link -
-- Rate Limiting eventRateLimit = 10, -- Per second
if serverLoad > config.loadThreshold then -- Mitigate server load self:mitigateServerLoad() end
if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end fe server lagger script op roblox scripts link
-- Entity Management maxEntities = 1000, throttleEntityUpdates = true,
function PerformanceService:throttleEntityUpdates() -- Implement entity update throttling -- Adjust physics and updates for entities end -- Rate Limiting eventRateLimit = 10, -- Per
-- Performance monitoring and mitigation service local PerformanceService = {}
function PerformanceService:monitorPerformance() -- Example: Get current FPS local fps = game:GetService("RunService").RenderStepped:Wait() and 1 / game:GetService("RunService").RenderStepped:Wait() -- Rate Limiting eventRateLimit = 10
function PerformanceService:mitigateServerLoad() -- Implement server load mitigation strategies print("Mitigating server load...") -- e.g., Throttle entity updates if config.throttleEntityUpdates then self:throttleEntityUpdates() end end