Anime Defenders Script -

class Bullet: def __init__(self, x, y): self.pos = [x, y]

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0) Anime Defenders Script

def main(): global defender_pos, enemies, bullets class Bullet: def __init__(self, x, y): self

# Update display pygame.display.flip()

keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed class Bullet: def __init__(self

def move(self): self.pos[1] += enemy_speed